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You can also benefit from virtual reality therapy when treating addiction

3D block addiction szenarios

The addiction-scenarios

Bar with slot machines

Visiting a bar can be an enormous challenge for patients. Visual and acoustic stimuli seem seductive and inviting. In this scenario, those affected make their way in step by step.

Alcoholism and gambling addiction

Visiting a bar can be an enormous challenge for patients. Visual and acoustic stimuli seem seductive and inviting. In this scenario, those affected make their way in step by step.

Description of the scenario

Your patient starts off in the entrance area of a bar and can either go to the bar itself or to the slot machines. Three slot machines are occupied and one is free. Depending on the treatment, the therapist has different options.

  • Click on “bar“: The slot machines disappear and the focus is on the bar.
  • Click on “gambling”: The slot machines are then more noticeable due to the lights and noises and thus should entice the patient.

For the patients, there are the following interaction possibilities:

  • They move through the room either by themselves or by clicking on the teleport points.
  • At the bar they can choose different drinks by clicking on a drinks list.
  • They can pick up the drink they have ordered and carry it or put it back.
  • They can activate the free slot machine by pressing a button and win something.

The therapist can trigger the following additional actions:

  • If the patient is standing at the bar, with one click the bartender can pull a pint and serve it to the patient. This can also be taken in their hand and carried to a table.
  • The other guests, including speech sounds, can be faded in or out.
  • At the slot machine, the therapist can trigger a win for the patient.

Bar with slot machines

Supermarket

Besides going to the bar, shopping in the supermarket is of course also a critical environment that can be exposed in this scenario and the patient’s behaviour can be practised.
VR scenario supermarket

Shopping behaviour

Besides going to the bar, shopping in the supermarket is of course also a critical environment that can be exposed in this scenario and the patient’s behaviour can be practised.

Description of the scenario

At the beginning, your patient is standing in an aisle between shelves of bottles. In front of him is an empty shopping trolley. The shelves are filled with all different types of alcoholic and non-alcoholic drinks.

For the patients, there are the following interaction possibilities:

  • He can move freely through the aisles using optional teleport points on the floor or walk himself.
  • He can pick up all the bottles and cans himself and put them in the shopping trolley or put them back on the shelf.
  • He can hold the shopping trolley with one or both hands and push it down the aisle.

The following actions can be additionally triggered by the therapist:

  • Make all alcoholic drinks disappear at the touch of a button.
  • Instead, make a larger selection of non-alcoholic drinks appear.

Supermarket

Private party

He moves freely through the living space and can visit all the seating groups. In this scenario, the focus is on the inviting social atmosphere and the free consumption of drinks and/or cigarettes.
VR Scenario Private Party

Alcoholism and smoking cigarettes

Besides the bar and the supermarket, a private party is another stumbling block on the way to an addiction-free life. In this scenario, the focus is on the inviting social atmosphere and the free consumption of drinks and/or cigarettes.

Description of the scenario

At the beginning, your patient stands in an apartment where there is a cosy seating area, a bar table with bar stools and an island unit, also with bar stools. . At all of the tables and seating areas there are other guests consuming alcoholic beverages. Drinks are also available for free consumption everywhere. On one table there is also a smoking ashtray with cigarette packs and individual cigarettes all around.

The following actions can additionally be triggered by the therapist:

  • He moves freely through the living space and can visit all the seating groups.
  • All bottles and glasses can be picked up.
  • He can open a beer bottle himself with a bottle opener and hears the usual sound.
  • The cigarette pack or individual cigarettes can also be picked up.

The following actions can be additionally triggered by the therapist:

  • Two guests at the island unit raise their glasses and toast the patient. The patient can also pick up a glass there to toast.
  • All alcoholic drinks can be hidden.
  • All guests can be hidden.

Private party

We add new scenarios several times a year.

If you have any special requests, we can even develop individual scenarios or 360-degree films for your very own needs. Please do not hesitate to contact us!

We would be more than happy to submit an offer for your practice or clinic

smart system für Kliniken und Gesundheitseinrichtungen

smart system for clinics and healthcare centers

Vorbestellung

Wir freuen uns, dass Sie sich für unser VR-Coach® smart system interessieren.
Wir freuen uns, dass Sie sich für unser VR-Coach® smart system interessieren.