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You can also benefit from virtual reality therapy during addiction treatment

3D block addiction szenarios
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The software is a CE-marked class 1 medical product according to Directive 93/42 EEC.

The addiction-scenarios

Bar with slot machines

Visiting a bar can be an enormous challenge for patients. Visual and acoustic stimuli seem seductive and inviting. In this scenario, those affected make their way in step by step.

Alcoholism and gambling addiction

Visiting a bar can be an enormous challenge for patients. Visual and acoustic stimuli seem seductive and inviting. In this scenario, those affected make their way in step by step.

Description of the scenario

Your patient starts off in the entrance area of a bar and can either go to the bar itself or to the slot machines. Three slot machines are occupied and one is free. Depending on the treatment, the therapist has different options.

  • Click on “bar“: The slot machines disappear and the focus is on the bar.
  • Click on “gambling”: The slot machines are then more noticeable due to the lights and noises and thus should entice the patient.

For the patients, there are the following interaction possibilities:

  • They move through the room either by themselves or by clicking on the teleport points.
  • At the bar they can choose different drinks by clicking on a drinks list.
  • They can pick up the drink they have ordered and carry it or put it back.
  • They can activate the free slot machine by pressing a button and win something.
  • They can toast to other guests.

The therapist can trigger the following additional actions:

  • If the patient is standing at the bar, with one click the bartender can pull a pint and serve it to the patient. This can also be taken in their hand and carried to a table.
  • The other guests, including speech sounds, can be faded in or out.
  • At the slot machine, the therapist can trigger a win for the patient.
  • Individual conversations between guests and patients.

Bar with slot machines

VR scenario supermarket

Supermarket

Besides going to the bar, shopping in the supermarket is of course also a critical environment that can be exposed in this scenario and the patient’s behaviour can be practised.
VR scenario supermarket

Shopping behaviour

Besides going to the bar, shopping in the supermarket is of course also a critical environment that can be exposed in this scenario and the patient’s behaviour can be practised.

Description of the scenario

At the beginning, your patient is standing in an aisle between shelves of bottles. In front of him is an empty shopping trolley. The shelves are filled with all different types of alcoholic and non-alcoholic drinks.

For the patients, there are the following interaction possibilities:

  • He can move freely through the aisles using optional teleport points on the floor or walk himself.
  • He can pick up all the bottles and cans himself and put them in the shopping trolley or put them back on the shelf.
  • He can hold the shopping trolley with one or both hands and push it down the aisle.

The following actions can be additionally triggered by the therapist:

  • Make all alcoholic drinks disappear at the touch of a button.
  • Instead, make a larger selection of non-alcoholic drinks appear.

Supermarket

Toilet in a Night Club

Rest rooms are typical environments for cocaine consumption. In this scenario patients can take it or dispose it. So the focus is on both to train coping strategies against craving and change behavior.

Cocaine

Patients find themselves in a nightclub toilet. A thumping bass can be heard in the background. There are several “lines” of cocaine, a rolled-up banknote and a sachet of white powder on a large surface.

The following actions can be triggered by the patient:

  • The lines can be consumed with the banknote.
  • The toilet lid can be put up.
  • The lines and the powder from the sachet can be tipped into the toilet.
  • The toilet can be flushed.

 

Toilet in a Night Club

Back Alley

Back alleys are often typical environments for hard drug use for patients from big cities. In this scenario, these consumption situations are confronted and alternative actions are trained.

Crack and Heroin

Back alleys are often typical environments for hard drug use for patients from big cities. In this scenario, these consumption situations are confronted and alternative actions are trained.

Description of the scenario

Patients move through a side alley and can find a slightly hidden place with an improvised seat. There is a table with various utensils such as: crack pipe, spoon with powder, lighter, syringe and more.

The following actions can additionally be triggered by the therapist:

  • The crack pipe can be ignited with the lighter
  • The powder on the spoon can be boiled
  • The syringe can be taken in your hand and brought to the back of your hand, for example
  • All utensils can be thrown into a trash can

Back Alley

VR Scenario Private Party

Private party

He moves freely through the living space and can visit all the seating groups. In this scenario, the focus is on the inviting social atmosphere and the free consumption of drinks and/or cigarettes.
VR Scenario Private Party

Alcoholism, Cannabis, Cocaine and smoking cigarettes

Besides the bar and the supermarket, a private party is another stumbling block on the way to an addiction-free life. In this scenario, the focus is on the inviting social atmosphere and the free consumption of drinks and/or cigarettes.

Description of the scenario

At the beginning, your patient stands in an apartment where there is a cosy seating area, a bar table with bar stools and an island unit, also with bar stools. . At all of the tables and seating areas there are other guests consuming alcoholic beverages. Drinks are also available for free consumption everywhere. On one table there is also a smoking ashtray with cigarette packs and individual cigarettes all around.

The following actions can be triggered by the patient:

  • He/she moves freely through the living space and can visit all the seating groups.
  • All bottles and glasses can be picked up.
  • He/she can open a beer bottle himself with a bottle opener and hears the usual sound.
  • The cigarette pack or individual cigarettes can also be picked up.
  • They can also open a wine bottle with a corkscrew.
  • A bong with cannabis can be lit with a lighter.
  • Joints with cannabis can be taken from the table next to the ashtray. The cigarettes and joints produce smoke when you
    light up and exhale.
  • Cocaine can be consumed with a rolled-up bank note.

The following actions can be additionally triggered by the therapist:

  • Two guests at the island unit raise their glasses and toast the patient. The patient can also pick up a glass there to toast.
  • All alcoholic drinks can be hidden.
  • All guests can be hidden.
  • Individual conversations between guests and patients.
  • Cannabis (bong and joints) can appear on the tables.
  • Cocaine can be placed on the kitchen table.

Private party

We add new scenarios several times a year.

If you have any special requests, we can even develop individual scenarios or 360-degree films for your very own needs. Please do not hesitate to contact us!

Addiction treatment with virtual reality
VR-Coach Michael Altenhofer

Find out more about our cost models.

We have put together different models for clinics and private practices.

What else you should know - FAQs

Scenarios are computer-generated, fully interactive environments through which your patients can move, pick up objects and solve tasks.

What the patient does when in a scenario is up to the individual. There is no time limit.

In this way, the degree of confrontation can be increased individually by the patient, but also by the therapist. In some cases, a playful approach to situations that trigger anxiety or stress is also possible.

Therapists can actively intervene in the scenario on the laptop and control various changes or actions.

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Wir freuen uns, dass Sie sich für unser VR-Coach® smart system interessieren.
Wir freuen uns, dass Sie sich für unser VR-Coach® smart system interessieren.