
You can also benefit from virtual reality therapy during addiction treatment
- The VR Coach smart system can also be used for the new addiction package!
- This software package includes fully interactive scenarios for addiction treatment
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The topic of alcoholismis divided into three areas:
Bar, supermarket and prrivate party - Other confrontations take place in these scenarios to the topics of Slot machines, cigarette consumption, cannabis, cocaine, crack pipes and heroin paraphernalia and can be used interactively.
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Biofeedback data is also included in the addiction package
data from the patients is fed in by means of a finger sensor in real time
and can subsequently be evaluated. - These VR exposures for addictions are also successfully carried out in groups


The addiction-scenarios

Bar with slot machines

Alcoholism and gambling addiction
Visiting a bar can be an enormous challenge for patients. Visual and acoustic stimuli seem seductive and inviting. In this scenario, those affected make their way in step by step.
Description of the scenario
Your patient starts off in the entrance area of a bar and can either go to the bar itself or to the slot machines.
Three slot machines are occupied and one is free.
Depending on the treatment, the therapist has different options.
- Click on “bar“: The slot machines disappear and the focus is on the bar.
- Click on “gambling”: The slot machines are then more noticeable due to the lights and noises and thus should entice the patient.
For the patients, there are the following interaction possibilities:
- They move through the room either by themselves or by clicking on the teleport points.
- At the bar they can choose different drinks by clicking on a drinks list.
- They can pick up the drink they have ordered and carry it or put it back.
- They can activate the free slot machine by pressing a button and win something.
- Guests can toast and return the gesture.
The therapist can trigger the following additional actions:
- If the patient is standing at the bar, with one click the bartender can pull a pint and serve it to the patient. This can also be taken in their hand and carried to a table.
- The other guests, including speech sounds, can be faded in or out.
- At the slot machine, the therapist can trigger a win for the patient.
- Individual conversations between avatars and patients. *
* This feature is only available with the VR Coach smart system for clinics!


Bar with slot machines

Supermarket

Shopping behaviour
Besides going to the bar, shopping in the supermarket is of course also a critical environment that can be exposed in this scenario and the patient’s behaviour can be practised.
Description of the scenario
At the beginning, your patient is standing in an aisle between shelves of bottles. In front of him is an empty shopping trolley. The shelves are filled with all different types of alcoholic and non-alcoholic drinks.
For the patients, there are the following interaction possibilities:
- He can move freely through the aisles using optional teleport points on the floor or walk himself.
- He can pick up all the bottles and cans himself and put them in the shopping trolley or put them back on the shelf.
- He can hold the shopping trolley with one or both hands and push it down the aisle.
The following actions can be additionally triggered by the therapist:
- Make all alcoholic drinks disappear at the touch of a button.
- Instead, make a larger selection of non-alcoholic drinks appear.

Supermarket

Toilet in a Night Club

Cocaine
Patients find themselves in a nightclub toilet. A thumping bass can be heard in the background. There are several “lines” of cocaine, a rolled-up banknote and a sachet of white powder on a large surface.
The following actions can be triggered by the patient:
- The lines can be consumed with the banknote.
- The toilet lid can be put up.
- The lines and the powder from the sachet can be tipped into the toilet.
- The toilet can be flushed.

Toilet in a Night Club

Anti Smoke Training

Nicotine
Reaching for a cigarette is often an automatic action in certain situations. This scenario is about alternative actions.
Description of the scenario
Patients are in an apartment. At various tables you are surrounded by cigarettes. Some of these are already smoking or can be set on fire. The following actions can be set as alternatives:
- Reach for the coffee cup and take a sip of coffee
- Grab a cookie, fruit or vegetable and take a bite
- Drink a glass of water or refill the empty glass
- Take a stress ball in your hand and squeeze it
- Opening a window to ventilate (there is already some smoke in the room due to the smoking cigarettes)
- Open the patio doors to go outside and breathe in some fresh air

Anti Smoke Training

BBQ with Drinks

BBQ with Drinks
Tasty foods and grilling habits are considered triggers for alcoholism.
Description of the scenario
Patients are standing on a terrace and watching two grills and a table. There are sausages and meat in the grill. Next to the grill is a cooler with beer cans and wine bottles. On the table are a chicken and additional drinks.
Interaction options
- Sausages and meat can be taken out of the grill with a fork and placed on a plate.
- The beer cans can be opened. The wine bottles can be opened with a corkscrew. The liquids can be poured into glasses.
- The chicken on the table can be shared.
- Alternatively, one can drink from a water bottle or pour it into a glass.

BBQ with Drinks

Back Alley

Crack and Heroin
Back alleys are often typical environments for hard drug use for patients from big cities. In this scenario, these consumption situations are confronted and alternative actions are trained.
Description of the scenario
Patients move through a side alley and can find a slightly hidden place with an improvised seat. There is a table with various utensils such as: crack pipe, spoon with powder, lighter, syringe and more.
The following actions can additionally be triggered by the therapist:
- The crack pipe can be ignited with the lighter
- The powder on the spoon can be boiled
- The syringe can be taken in your hand and brought to the back of your hand, for example
- All utensils can be thrown into a trash can
- The table, along with the utensils, can be thrown around

Back Alley

Private party

Alcoholism, cannabis, cocaine, and cigarette consumption
Besides the bar and the supermarket, a private party is another stumbling block on the way to an addiction-free life. In this scenario, the focus is on the inviting social atmosphere and the free availability of drinks, cigarettes, joints, and cocaine.
Description of the scenario
At the beginning, your patient stands in an apartment where there is a cosy seating area, a bar table with bar stools and an island unit, also with bar stools. . At all of the tables and seating areas there are other guests consuming alcoholic beverages. Drinks are also available for free consumption everywhere. On one table there is also a smoking ashtray with cigarette packs and individual cigarettes all around.
The following actions can additionally be triggered by the therapist:
- He moves freely through the living space and can visit all the seating groups.
- All bottles and glasses can be picked up.
- He can open a beer bottle himself with a bottle opener and hears the usual sound.
- The cigarette pack or individual cigarettes can also be picked up.
- Wine bottles can be opened with a corkscrew, and glasses can be refilled.
- Wine glasses can be emptied.
- Cannabis joints can be taken from the table next to the ashtray. When smoking cigarettes or joints,
smoke develops while inhaling and exhaling. - A bong with cannabis can be lit with a lighter.
- Cocaine can be consumed with a rolled-up banknote.
- Music can be turned on and selected from eleven radio stations.
The following actions can be additionally triggered by the therapist:
- Two guests at the island unit raise their glasses and toast the patient. The patient can also pick up a glass there to toast.
- All alcoholic drinks can be hidden.
- All guests can be hidden.
- Cannabis and cocaine can be toggled on or off separately.
- Individual conversations between avatars and patients. *
* This feature is only available with the VR Coach smart system for clinics!

Private party
We add new scenarios several times a year.
If you have any special requests, we can even develop individual scenarios or 360-degree films for your very own needs. Please do not hesitate to contact us!
Working with the
VR-Coach smart system

Find out more about our cost models.
What else you should know - FAQs
What are VR scenarios?
Scenarios are computer-generated, fully interactive environments through which your patients can move, pick up objects and solve tasks.
What the patient does and when in a scenario depends on the individual. There is no time limit.
In this way, the degree of confrontation can be increased individually by the patient and also by the therapist. In some cases, a playful approach to situations that trigger anxiety or stress is also possible.
Therapists can actively intervene in the scenario on the laptop and control various changes or actions.