VR Therapie Süchte- VR Szenario private Feier

Private party

In addition to bars and supermarkets, private parties and being alone at home are other obstacles on the path to a life free from addiction. In this scenario, the focus is on the inviting social atmosphere and the free consumption of drinks, as well as being alone when boredom sets in.

At the beginning, patients find themselves in an apartment with a cozy seating area, a dining table with chairs, and a kitchen island with bar stools.

At all seating and table areas, additional people can optionally be present consuming alcoholic beverages. In addition, drinks are freely available throughout the entire environment. On a table there is also a smoldering ashtray with cigarette packs and individual cigarettes.

  • Show or hide avatar guests.
  • Trigger a toast with the table party
  • Show/hide all alcoholic beverages
  • Show/hide cannabis
  • Show/hide cocaine
  • Trigger visual effect
  • Patients can move freely through the living space or use the teleport points to navigate to the various seating areas.
  • All bottles and glasses can be picked up and held.
  • Beer bottles can be opened with a bottle opener, accompanied by a typical sound.
  • Wine bottles can be opened with a corkscrew, also with the corresponding opening sound.
  • From beer, wine, and spirits bottles, a visually adapted pouring animation can be triggered.
  • Via a remote control, the television can be turned on and switched between channels.
  • Cigarette packs and individual cigarettes can be picked up; when simulating smoking, a typical smoke effect is produced.
  • Individual cigarettes can be taken from the pack and lit with a lighter.
  • Cannabis can be used analogously with a joint; a bong can be activated with a lighter, producing typical sounds.
  • With cocaine, a tube can be picked up and a prepared “line” can be consumed, accompanied by a corresponding sound.
  • The wine can be poured into a sink, for example.
  • Ideal as a craving amplifier: patients light a cigarette themselves and can then reach for a beer.
  • Actively changing behavior in consumption situations (e.g. choosing between beer and non-alcoholic alternatives)
  • The wine can be poured into a sink, for example.

  • Ideal as a craving amplifier: patients light a cigarette themselves and can then reach for a beer.

You can find screenshots of our VR software on our website. These screenshots and video clips do not come close to the experience of using a VR headset.

Our users consistently confirm the very high quality and realism of the 3D graphics. Unfortunately, this quality cannot be fully conveyed through simple images on the website.

The screenshots shown are intended only to illustrate and demonstrate the content.

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